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Mobile Gaming · Benelux & EMEA

Build Brands Where
Consumers Pay Attention

20 million mobile gamers across Benelux. 22 seconds of voluntary attention per ad. The only digital environment built for genuine brand building — verified by IAS.

20M
Benelux MAU
22s
Avg Attention
97%
Viewability
99%
Brand Safety

These brands already plan for attention — not impressions

Trusted by Unilever, Nestlé, Coca-Cola, Netflix, McDonald's, Amazon, Mondelēz and more

1 in 2 Benelux Consumers
Play Mobile Games

Mobile gaming is the largest engaged digital audience in Benelux — 20 million monthly active players across every demographic, with 51% female.

11M
MAU Netherlands
8M
MAU Belgium
500K
MAU Luxembourg
7 in 10 play every week
60% on mobile phone
51% female audience

Mobile Gaming vs. The Channels You Already Buy

Same audience. Radically different attention. See exactly how mobile gaming stacks up against your current media plan.

Benelux Monthly Reach Platform reporting · DataReportal · NapoleonCat 2025
Mobile Gaming
20M
YouTube
24M
Meta (FB + IG)
15M
TikTok
9M

Mobile gaming reaches as many Benelux consumers as Meta — and more than TikTok. The audience is there. The question is whether they're paying attention.

vs
Average Attention Per Ad (seconds) Lumen Research · Amplified Intelligence normative data
Mobile Gaming
22s
YouTube
3.9s
TikTok
2.6s
Facebook
1.7s
Instagram
1.1s

13× more attention than Instagram. 5× more than YouTube. And every single ad is opted in — no skipping, no blocking, no scrolling past.

26% of Your Audience
Are Light Social Users —
Getting Just ⅕ of Your Ads

They're on social — but they barely engage with it. Qrious Insight tracked 15,000 consumers and found light social users receive only ⅕ the ad frequency of regular users. They spend 2.6 hours a day in mobile games instead. That's where your budget needs to find them.

Qrious Insight Behavioral Tracking Study 2024 (n=15,000, passive device tracking) · GWI EMEA Mobile Gamers Report 2023 · IAB-approved incrementality methodology
26% MISSING
74%
Reached by social & YouTube
26%
Light social users — under-reached by social ads
2.6h
Daily time this group spends gaming
Keep your social plan. Mobile gaming doesn't replace it — it properly reaches the 26% your social budget is barely touching.

The Real Cost of CPM Buying

CPM = Cost Per Meaningless Impression

When nobody's paying attention, your reach numbers are fiction.

Plan for Attention.
Not Impressions.

Dentsu's Brand Reset is unambiguous: the longer a consumer gives voluntary attention to your ad, the stronger the sales uplift. Lumen and Amplified Intelligence confirm mobile gaming delivers the highest attention of any digital channel. This is where brand-building happens.

22s
Voluntary Attention
3×
Sales Uplift vs Forced

Average Attention Time by Channel

Mobile Gaming — Rewarded Video 22s
Social Media Feeds 2.5s

8.8×
More attention than social
Sales uplift vs forced
100%
Opted-in, every time

Mobile Gaming Delivers Attention by Design

Gamers choose to engage. That voluntary, happy, focused mindset is why mobile gaming outperforms every other digital channel on attention — by design, not by accident.

😌

Stress Relief & Active Attention

Players are in a lean-in state — focused, calm, and fully present. Their brains are receptive, not defensive. The exact opposite of a scroll.

Active Attention · Overall Wellbeing
😄

Happy, Entertained & In Discovery Mode

The discovery mindset is the most powerful state for brand messaging. Gamers are genuinely happy when they see your ad — they opted in for it.

Discovery Mindset · Positive Brand Association
🎯

Flow State & Deep Immersion

The dopamine-driven flow state keeps players immersed — and immersed players give brands their full, undivided attention for the duration of the ad.

Dopamine Effect · Passion Binge · Zero Distraction

Three Ways to Own the Session

Every format delivers 100% Share of Voice in a brand-safe environment. The user is never interrupted — they choose to engage.

Rewarded Video — person gaming on phone

Rewarded Video

Users actively opt-in to watch your 15–30 second ad in exchange for an in-game reward. Edge-to-edge full screen. 100% completed views guaranteed.

User Opt-In 100% Completed View Full Screen
Branded Takeover — in-game experience

Branded Takeover

Your brand owns the entire session. Native in-game placement → rewarded video → branded missions → reward from your brand. 100% Share of Voice, start to finish.

100% SOV Multi-Touch Native In-Game
Interactive End Card — Micro-Vibration creative

Interactive End Cards

After the video plays, an interactive end card lets users engage with your product visually — tap, swipe, or play a mini-game — before returning to their game.

Aware Engagement Interactive Brand Recall

We Don't Grade Our Own Homework

Every metric independently verified by IAS and DoubleVerify — the industry gold standard.

97%
Viewability
Industry avg: 70% — +27pts
99%
Brand Safety
Industry avg: 80% — +19pts
22s
Avg Attention
Social avg: 2.5s — 8.8× more
100%
Completed Views
Opt-in format — guaranteed

Popeyes — 9.2M Engagements at 73% Engagement Rate

⭐ IAS Independently Verified

The Branded Takeover that Owned the Session

Using independent verification from IAS, the Popeyes campaign delivered a 91.8% viewable rate — smashing the IAS benchmark of 51%. Brand safety passed at a near-perfect 99.95%. Quality Attention Score hit 81, vs a benchmark of 60.

91.8%
IAS Viewable Rate
99.95%
Brand Safety Pass
81
Quality Attention Score
73%
Total Engagement Rate
Popeyes Full Journey Engagement — 9,272,652 total engagements at 73.08% engagement rate

Best-in-Class Partners, End to End

🔍 Verification
IAS DoubleVerify
🎮 Premium Inventory
Unity Rollic Playrix Voodoo Moon Active Miniclip
📊 Research
Kantar Lumen Dentsu Research
🌍 Regional Partners

The audience is there.
The attention is proven.
Now build your plan.

See exactly what your investment delivers — incremental reach, attention minutes, and projected ROI — before you spend a single euro. No commitment. Just clarity.

20M
Benelux gamers to reach
26%
Incremental audience unlocked
22s
Voluntary attention per ad
Open Campaign Planner

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Ready to Reach Benelux Gamers?

Whether it's a Rewarded Video test, a full Branded Takeover, or a brand lift study — our Benelux team is ready. Let's do great things together.

Coverage
Netherlands · Belgium · Luxembourg
Global Reach
Full EMEA · SSA · SEA · MENA
Contact
deborah@evolutiongroup.media